[ overboard / sfw / alt / cytube] [ leftypol / b / WRK / hobby / tech / edu / ga / ent / music / 777 / posad / i / a / R9K / dead ] [ meta ]

/ga/ - Games

Name
Email
Subject
Comment
Captcha
Tor Only

Flag
File
Embed
Password (For file deletion.)

Matrix   IRC Chat   Mumble   Discord

| Catalog | Home

 No.12096[Reply]

All right, fine… It's been 18 years, and I'll finally admit it! As much as I loath this insulting trash game for daring to call itself Mario Bros. (and the trend of dumbed down trash games that followed in its wake), Koji Kondo at least managed to belt out another irresistible banger for the main stage theme.

It's a testament to a composer's skill that I find myself getting this theme stuck in my head all the time, imagining that it's some nostalgic theme from a much earlier Mario game. But no, in fact it had the great misfortune to be attached to this turd. Well done, Kondo-san.
>>

 No.12197

Dragon Ball Z Ultimate Battle 22. Clunky gameplay, god tier soundtrack. I listen to it frequently.


File: 1716089269100-0.png ( 331.83 KB , 419x500 , Red Arremer.png )

File: 1716089269100-1.jpg ( 44.13 KB , 394x400 , Firebrand.jpg )

 No.12105[Reply]

How do you deal with this asshole?
2 posts omitted. Click reply to view.
>>

 No.12108

>>12107
Does this look like the kind of bloke who will listen to reason?
>>

 No.12109

>>12105
get the pc version the internet says it's got better difficulty settings, that let you beat the game.

>>12106
It's a really hard enemy character from a really hard 2d side-scroll game
https://farside.link/invidious/watch?v=2aofQC1qXBU
go to time index 00:04:44
>>

 No.12110

From my experimentation, aggression will get you nowhere but a quick death. The trick is to patiently wait for him to do a swooping attack at you, and then jump backwards away from it while shooting at him.
>>

 No.12111

>>12108
Give peace a chance
>>

 No.12196

Buy him a beer and he'll come around


 No.12188[Reply]

This was originally made by the Dwarf Fortress guy Tarn "ToadyOne" Adams back during the George W. Bush administration, but since it's open source there are many independent fan versions. I love this piece of shit game. Maybe I'm mentally ill. Something about making a Blanquist terror cell and grinding their skills while they do cringe adventurism is super fun to me. I wish there were a more communist-flavored version of this game.

https://www.jonathansfox.com/lcs-new-age/
>>

 No.12189

File: 1725993333849.png ( 98.95 KB , 767x585 , ClipboardImage.png )

forgot image


File: 1724606934865.jpeg ( 7.89 MB , 5376x2984 , f1e35c90-a691-4847-a9b9-3….jpeg )

 No.12166[Reply]

Thoughts on Roblox game 'Dress to Impress'?

Gameplay revolves around each person dressing up according to a theme and people vote whose fashion walk they liked the best, which is related to democracy in Marxism, because of voting.
8 posts and 1 image reply omitted. Click reply to view.
>>

 No.12177

>>12176
Whatever, post your fits
>>

 No.12178

File: 1724694084665-0.jpg ( 28.14 KB , 571x936 , wk9o8cjaoped1.jpg )

File: 1724694084665-1.jpg ( 27.94 KB , 551x916 , m4dmiajaoped1.jpg )

File: 1724694084665-2.jpg ( 40 KB , 405x720 , WSTLm45LzkM.jpg )

>>

 No.12179

File: 1724706103088.jpg ( 18.78 KB , 500x499 , alien no nose.jpg )

>>12176
>It's related to Marxism because democracy is a thing in Marxism, which relates to how people vote in the game.
Can they vote on how the video game company is run ?

>>12178
so it's fashion for aliens ?
pic related
>>

 No.12180

>>12178
cute tbh
>>

 No.12181

>>12178
First one looks like a Masha from Moscow, and the second one looks like a Becky from Brooklyn. 7.5/10


File: 1608528169049.jpg ( 958.3 KB , 1920x2160 , TEASER.jpg )

 No.5309[Reply]

I am a modder for Hearts of Iron IV and I'm currently updating my old mod. My main issue is that I need loading screens/menu screens. The image given is a filler so I'm looking for something different.

The images need to be 1920x1440, and they SHOULD be appropriate to have on the Steam Workshop. Thanks!
1 post omitted. Click reply to view.
>>

 No.5311

File: 1608528169267.mp4 ( 296.14 KB , 720x720 , SukoshiCosplays-1210421143….mp4 )

>>5310

That one lewd Marxist-Leninist cosplayer that became a small meme for doing that maoist cosplay. You know, that one.
>>

 No.5312

/v/ is now the roulette board, please go there for your video game related discussions.
>>>/roulette/
>>

 No.11079

>>

 No.11094

>>

 No.12167

File: 1724609332478.jpg ( 101.81 KB , 814x810 , GERMAN_PRUSSIAN_ETHNICITY.jpg )



File: 1621800581616.jpg ( 120.74 KB , 616x353 , ageofempires.jpg )

 No.9359[Reply]

Can we talk about how video games like Age of Empires/Civilisation etc are conduits to right wing thought about political economy of globalisation?

Simply, they portray human society and civilisations as inherently atomised and singular in their development as well as presenting culture as essentialist.


Also, an anon posted an academic article related to this recently, but I've lost it, if anyone could repost that would be great.
7 posts omitted. Click reply to view.
>>

 No.12161

its really ugly game i don't know why its popular (maybe because microsoft in the title)
>>

 No.12162

>>12103
critical support for Rise of Nations

there is no such thing art for the sake of art!
>>

 No.12163

>>

 No.12164

>>9359
>Can we talk about how video games like Age of Empires/Civilisation etc are conduits to right wing thought about political economy of globalisation?
These games are literally tankie simulators where you the player are the ultimate dictator and economic central planner.
>>

 No.12165

>>12164
This is retarded. All war economies are command economies, regardless which economic system preceded it. Also Age of Empires is clearly feudal, not socialist. Why do you use the anti-communist label ?


File: 1720619585868.mp4 ( 155.48 KB , 320x180 , QqhYli.mp4 )

 No.12129[Reply]

Thoughts on 'bad manners' in videogames? Is it accelerationist to be bad mannered or is it neo-feudalist supestructure pathology manifested?
>>

 No.12130

How do you draw the line between bad manners and "being an asshole"?
>>

 No.12131

There is no line. I only do things I can be proud of in non-hentai games. In hentai games open season.
This isn't for some moral reason, but rather because I feel too guilty to have fun being bad in normal games, but being bad makes me cum harder than I feel guilty.

Guilt is probably good, it's extremely limiting and conservative, but I don't see a better way not to hurt people.
>>

 No.12132

As long as directed towards the other team it's OK by me.
>>

 No.12134

>>12129
>Thoughts on 'bad manners' in videogames?
Not sure what you mean with this, but manners only exist in relation to sentient people. You can't be rude to a program. At least not yet.

>Is it accelerationist to be bad mannered or is it neo-feudalist supestructure pathology manifested?

This is intriguing, were feudalists bad mannered ?
>>

 No.12138

>>12129
>Is it accelerationist
Not quite. Even if you'll manage 2 bully some fag out of this particular game xir could just move 2 1other.
Also, as any m*rxist you should always remember th@ actively being a fucking retard shapes you into a fucking retard, so don't be just a stupid uyghur faggot without any purpose 2 it. It's ok to be against the cuckitalist society, it's not ok to be antisocial in general either you slid into tranarchism.


File: 1711680500597-0.jpg ( 12.69 KB , 640x400 , MEGARACEa.jpg )

File: 1711680500597-1.png ( 37.86 KB , 240x230 , kingdom grandprix.png )

 No.12099[Reply]

All right can someone explain why the hell there aren't more death race games? I've never been able to understand this. Why would I want to settle for kiddie kart racing where no one ever dies when I could strap guns to my vehicle and kill everyone in front of me?

It's always baffled me why there's a whole bunch of car combat games taking place in an arena, but nobody wants to combine the idea with racing. What gives?
>>

 No.12100

>>12099
>why the hell there aren't more death race games?
Are you sure ? Have you checked all the indie game makers ?

>Why would I want to settle for kiddie kart racing

It's the same game mechanic though.

There's a spaceship racing game which is somewhat popular. It has interesting maps that blend atmospheric and space obstacle courses. It also has various game modes with "strapon guns". I think it's open source and has fancy graphics as well. But i can't remember the name, sorry.
>>

 No.12133

File: 1720652663351.png ( 855.34 KB , 1161x613 , Screenshot 2024-07-10 at 1….png )

Just remembered I played this like a billion years ago.

Also do kart racing games count? I guess that's where the genre went.
>>

 No.12135

>>12133
>I played this
what game is that ?
>>

 No.12136

>>12135
<Hi-Octane
didn't see the game title was in the image file name


 No.4325[Reply]

3 posts omitted. Click reply to view.
>>

 No.4417

Probably same shit for electronic viewfinders on digital cameras, but it's not as intense and constant.
>>

 No.4480

LMAO imagine SAO-players waking up from their shit to have literal blindness
>>

 No.6187

They spy on you AND they ruin your eyes.
>>

 No.12128

NOOO, this can't be happening! What about my escapism and virtual companionship?!
>>

 No.12137

>>12128
[it's been] 4 fucking years, you massive autistiche faggot


File: 1718795854801.png ( 694.09 KB , 1280x996 , FreeOrion.png )

 No.12123[Reply]

Is there even a single 4X game that's ever managed to solve the problem of tedious micromanagement in the late-game phase? It seems like this should be a solvable problem, yet I haven't encountered any that have pulled it off.
>>

 No.12124

>>12123
There are coding games, that require that you make, lets call it, deployable patterns. In a manner of speaking you would play the micromanagement once, record it and then it gets abstracted away from the game-play.

For coding games this is easy because it's like declaring a function. For a UI driven game where players are not expected to enter code, designing player input would be a challenge. I would try to record player actions, analogous to old-school desktop automation software. But you have to somehow shoe-horn that into a set of instructions that can be run in a loop. And you probably want more than one loop, so that the abstracted micromanagement patterns can be switched based on event triggers. Which means now we're making the player record different micromanagement instruction loops. Abstraction does have overhead.

Another option would be to design for constant gameplay complexity. That means you just stop simulating the low level gameplay elements once enough high-level gameplay interaction happens. After-all games don't have to be realistic.
>>

 No.12125

File: 1718809327134.png ( 53.29 KB , 906x708 , freeciv-governor.png )

>>12124
Although it doesn't relate to the current phase of the game at all, Freeciv does this to a certain extent with its auto-governor system. It allows the player to program certain priorities in how they want their city managed, and then the optimizer will figure out exactly the best way to arrange citizens for any given city. This massively reduces the tedious city-by-city citizen management that was a characteristic of early Civilization games.

One way of relating something like this to game progression I think is to unlock this stuff as a technology or event, making it unavailable to the player until they've passed a certain progression threshold.
>>

 No.12126

>>12125
>One way of relating something like this to game progression I think is to unlock this stuff as a technology or event, making it unavailable to the player until they've passed a certain progression threshold.
That's actually kinda brilliant, it stops being UI and it becomes game content. But you really do have to nudge players hard to activate it, so they don't get stuck playing in first gear.


Delete Post [ ]
[ overboard / sfw / alt / cytube] [ leftypol / b / WRK / hobby / tech / edu / ga / ent / music / 777 / posad / i / a / R9K / dead ] [ meta ]
[ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36 ]
| Catalog | Home