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File: 1725688817278.jpg ( 318.21 KB , 850x1194 , Gradius III.jpg )

 No.12184

Have you managed to free yourself of your nostalgia biases? Let's perform a test. Think of some games in series or franchises that you you experienced first as a kid before trying out earlier entries. Are you capable of recognizing any of the earlier entries as superior games?

My first console was an SNES and I had to think a bit on this one. From my perspective it seemed like games were on a general improvement trend with technology in the early '90s. It's hard for me to think of SNES games that weren't better than their counterparts in previous generations. But I will freely admit that Super C and Gradius II are much superior games to Contra III and Gradius III.
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 No.12185

>>12184
games have gotten objectively worse in many ways

Current games often have defects that prevent you from owning what you buy unless you perform major restorative interventions in the technical guts.
Physics simulation has deteriorated a lot in quality and render speed (technical regressions are unusual, i wonder why that happened)
There's lots of stuff that interrupts game-play like for example the nickle and dime mechanisms "in-game purchasing"
Multiplayer has been ruined with root-kit-malware that pretends to be "anti-cheat" with doubtful effectiveness in stopping cheating.
Many games don't work while offline, and while fixing that malfunction is often possible, that stuff should just work.
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 No.12186

File: 1725737624236.jpg ( 87.12 KB , 960x768 , Factor_5_dev_costs2.jpg )

>>12185
Yes, obviously the tendency of the rate of profit to fall has been progressively making games worse over time. Now what about the test, anon? You're not so rose-tinted to the past to assume that your first youthful experiences were the best ever… are you?
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 No.12187

>>12186
I don't really understand what you want with this nostalgia question. I think i get the most fun out of low-brow modding, you know messing around, finding some variable that can be tweaked with hilarious effect. So in my mind easier to mod = fun game.
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 No.12190

File: 1725993619303.png ( 98.95 KB , 767x585 , ClipboardImage.png )

>>12186
indie games that mimic the 16 bit era are often more fun than AAA games. lack of loading time, lack of being forced to go online, lack of skinner box mechanics, lack of bullshit. Hell I even enjoy ncurses console games like picrel more than a lot of AAA shite
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 No.12214

>>12185
> (technical regressions are unusual, i wonder why that happened)

If I had to guess, some key components of the code were proprietary and had to be ripped out due to ownership disputes or patent trolls.
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 No.12215

>>12214
>If I had to guess, some key components of the code were proprietary and had to be ripped out due to ownership disputes or patent trolls.
That seems plausible, but for example Half-life 2 had decent physics and the source-engine (not sure about the name being correct) is open-source. That's like over 20 years old so even if there were patents, those should have run out.

For the last 10 years or so the visual improvements had a diminishing returns. Some visual improvements like ray/path-tracing could be worth it in the long run, because it looks nicer while reducing software-complexity. But the question remains why haven't they gone for better environment simulation like doing some chemical and electrical interactions. Also basic botany and biology stuff. That would make it easier to build coherent worlds.
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 No.12216

File: 1730145333356.jpg ( 20.34 KB , 474x237 , th-1195875835.jpg )

>>12215
>For the last 10 years or so the visual improvements had a diminishing returns
Amazingly a while back we hit a point where graphics started to get worse. At least as far as I'm concerned. Chromatic aberration and bullshit of the sort is stuff I always turn off without even giving a chance. Games looked and look better without it.
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 No.12217

File: 1730146517397.jpg ( 285.72 KB , 692x1317 , bloom.jpg )


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