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 No.9267[Reply][Last 50 Posts]

>IT'S HAPPENING, OH GOD IT'S HAPPENING

>EVERYBODY STAY CALM, STAY FUCKING CALM
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 No.10986

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New dev diary dropped yesterday, a few dozens screenshots, looking sexy
https://forum.paradoxplaza.com/forum/threads/victoria-3-monthly-update-1-july.1483005/
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 No.10988

Magna mundi was the true EUIV but they had to kill Ubik ….
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 No.10990

>>10985
Urgh, mods will have to fix it
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 No.11010

>>10985
it doesnt look like anything like that will be implemented
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 No.11082

>>10985
The closest thing to Mana is the authority capacity or whatever it's called, which seems to be the replacement for National Focuses from V2.


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 No.1985[Reply]

General for 4X games, but also an opportunity to introduce you all to a new game called Shadow Empire.

The game has an incredibly deep planet generation system that affects gameplay massively, including rotation of the planet (lol), makeup of the atmosphere, terrain, mineral deposits and alien life. It also has a logistics system to make you supply your units with food and ammunition, if they run out of supply they'll be very weak so you need to keep expanding the supply lines to the front and also making sure the enemy cannot cut you off. Obviously being encircled is very bad news for your troops.

You start as a minor "Regime" and your goal is to conquer the planet after the previous galaxy wide regime collapsed sending most of it into civil war and apocalypse. Each regime can be run differently and has different perks based on decisions you make throughout the game. For example if people start striking you can send in the army to deal with them (autocracy) or just pay them off (democracy), alternatively you can avoid the situation entirely by administrating the zones well, but that may lead to other troubles like a lack of credits for purchasing resources. You can run a mix of different systems so your decisions aren't set in stone for you but there are bonuses to always picking a certain method like unique units and stratagems, which are like ideological playing cards.

TRAILER: https://www.youtube.com/watch?v=p8XAh8Wii4k
PURCHASE: https://www.matrixgames.com/game/shadow-empire (more screenshots here showing off features)
CRACK: https://www.skidrowreloaded.com/shadow-empire-v01-03-00/
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 No.11017

>check out Shadow Empire updates
>they've added aerial units and aliens
Workshop when
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 No.11019

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I've been playing Freeciv lately, testing out different clients. So far I like freeciv-gtk2 the most, freeciv-client-gtk package in Debian. I saw someone in another thread on here suggest running a multiplayer game. Thoughts?
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 No.11053

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>>11019
Switch to hexagons for the best experience.
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 No.11054

>>11053
didn't know freeciv did hex grids. will have to give that a try next
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 No.11068

>>1985
Was a beta tester for this game, really love Vic's games. He has huge plans if the game hits …


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 No.8598[Reply]

If no one has played this great classic space sim from the golden age of pc gaming (90s to mid 2000s) you owe it a chance. Descent Freespace, including the silent threat expansion and the sequel, Descent Freespace 2, are arguably the greatest games ever created in the space sim genre.

This guy has a pretty good video series on the games:

https://www.youtube.com/watch?v=nqXxJ85hILE
https://www.youtube.com/watch?v=AJTGsVktves
https://www.youtube.com/watch?v=npDNFpWlHmE
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 No.8604

Descent worked great in confined spaces with level design to facilitate hectic dodging action. I always felt like the Freespace games didn't really work.
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 No.8635

>>8602
yeah, it works fine with a mouse and keyboard
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 No.8636

>>8604
thats because freespace had nothing to do with descent, it just shared a name because they were trying to capitalize on it. Sorta like naming javascript after java
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 No.10848

>>8598
bump for this 90s classic
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 No.10872

>>8598
This topic inspired me to play Freelancer again, so thanks lads.


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 No.10824[Reply]

If a game is too easy, I get down because I feel like there's no challenge and I might as well not even be playing it. If it's too hard, I get down because I can't do it and I feel inadequate for failing and worthless.

What do?
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 No.10835

>>10824
go outside
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 No.10836

>>10835
Too hard.
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 No.10842

>>10824
PLay Dark Souls and Workers and Resources: Soviet Republic on hard mode.
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 No.10843

>>10842
Workers and Resources: Soviet Republic is as challenging as you make it. Do you want unlimited cash, permanent summer, and happy citizens? Just a few settings changes on the map making menu. What about a hardcore run on an island archipelago with barely enough resources to scrape by? Also possible. The sense of progression on hard difficulty is very satisfying and engaging, especially once you get a supply chain going and multiple cities.
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 No.10844

For hard games, just grind.
What hard and easy games have you played? Which was the last time you felt the difficulty just right/finished a game/enjoyed a game?


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 No.8077[Reply]

Diablo 2 is getting a remaster, in Diablo 2 resurrection, what does /games/ think?

https://diablo2.blizzard.com/en-us/#

https://www.youtube.com/watch?v=9sIoPIMb22E
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 No.8508

>>8080
You mean it requires me to check the windows 10 box in wine config.
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 No.8509

>>8079
No, starcraft got a remaster too. I mean, you aren't necessarily wrong, but, you aren't right either.
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 No.8510

>>8082
I have been trying to understand how setting up private servers works for d2 classic. Maybe help me out?
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 No.10803

>>8506
imagine my shock
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 No.10805

From the videos I've seen, it looks good, with some caveats:

1. It's grey and de-saturated which seems to indicate that Blizzard once again missed the fucking point and utility of the original's style, and they don't know how to convey a dark, brooding atmosphere without making the visuals literally dark.

2. It looks to be just a straight remaster without additions, expansion, or improvement over the mechanics, which is a detriment to me because I still have my original disks and if I just wanted to play that, I would. They've been charging full price for the fucking game all these years so it shouldn't just be a carbon copy of the original game, it should be an ultra deluxe edition that greatly expands on everything from the original.

That's just my impression from watching some of the gameplay videos several months ago. I have no faith in blizzard to make anything good, because if they had the ability or the talent then they'd be putting it into Diablo V or whatever instead of remaking a decades old game. So, if they are expanding on it then it wasn't reflected in what I saw.


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 No.10729[Reply]

DLC is good because it gives me stronger characters
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 No.10769

>>10768
They've literally released the same game for 20 years, they don't give a shot to teach new players because only legacy players care
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 No.10796

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Is Old World any good?
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 No.10798

Is there any game which makes you feel like you're building an actual civilization (and not just a bunch of important cities)?
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 No.10799

>>10798
Alpha Centauri? To me personally it feels more like you're actually building a cohesive civilisation than a regular 4x.
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 No.10801

>>10799
I'll check it out


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 No.10675[Reply]

Does anyone on /leftypol/ play Go? I am interested in learning how to play it, but I am not sure where to start. That said, I think I will start by reading "Learn How to Play Go" by Janice Kim (Reddit recommended it.). I attached it here to this thread for anyone interested.

Also, a quote from Deleuze, among other things of course, is what really piqued my interest in Go. I'll reproduce it here:

>“Let us take a limited example and compare the war machine and the state apparatus in the context of the theory of games. Let us take chess and Go, from the standpoint of game pieces, the relations between the pieces and the space involved. Chess is a game of the State, or of the court: the emperor of China played it. Chess pieces are coded; they have an internal nature and intrinsic properties from which their movements, situations, and confrontations derive. They have qualities; a knight remains a knight, a pawn a pawn, a bishop a bishop. Each is like a subject of the statement endowed with relative power, and these relative powers combine in a subject of enunciation, that is, the chess player or the game’s form of interiority. Go pieces, I contrast, are pellets, disks, simple arithmetic units, and have only an anonymous, collective, or third-person function: “It” makes a move. “It” could be a man, a woman, a louse, an elephant. Go pieces are elements of a nonsubjectified machine assemblage with no intrinsic properties, only situational ones. Thus the relations are very different in the two cases.


>Within their milieu of interiority, chess pieces entertain biunivocal relations with one another, and with the adversary’s pieces: their functioning is structural. One the other hand, a Go piece has only a milieu of exteriority, or extrinsic relations with nebulas or constellations, according to which it fulfills functions of insertion or situation, such as bordering, encircling, shattering. All by itself, a Go piece can destroy an entire constellation synchronically; a chess piece cannot (or can do so diachronically only). Chess is indeed a war, but an institutionalized, regulated, coded war with a front, a rear, battles. But what is proper to Go is war without battle lines, with neither confrontation nor retreat, without battles even: pure strategy, whereas chess is a semiology. Finally, the space is not at all the same: in chess, it is a question of arranging a closed space for oneself
Post too long. Click here to view the full text.
3 posts omitted. Click reply to view.
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 No.10689

There are good beginner resources here I think in the puzzle section.
https://online-go.com/
I also suggest playing games on that site as that's where a lot of English speakers play.
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 No.10707

>>10689
thanks, I made an account there.

There is a local Go club in my city, I may check them out. Seems to be full of Asian boomers, though.
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 No.10760

How is your learning going
Lost your first hundred games yet?
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 No.10762

>>10760
I've been reading that GO book I posted and doing some tactics on that website 89 posted. Haven't started a game yet, but I might do so soon.
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 No.10764

>>10683
Unlike a chess board, a simple grid on a flat piece of wood won't do.
Depending on how big of a board you play on, you may need a whole lot of stones, which also adds to the cost.

That said, there isn't much to game, so it may be a good workshop project.


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 No.10756[Reply]

ff11:national parks::theme parks:ff14


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 No.8908[Reply]

WOOOOOOOOOOOW DID YOU JUST HELP THAT BEGGAR? YOU REALIZE HE'LL PROBABLY SUFFER A FATE WORSE THAN DEATH NOW, RIGHT? BY HELPING OTHERS YOU ROB THEM OF THE CHANCE TO GET STRONGER. WAY TO GO, SCHUTTA.
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 No.10712

>>10706
force cope
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 No.10721

>>10712
It's true Taris gets destroyed when the Sith still have forces on it and the Admiral protests until Malak uses his big dick energy to force compliance.
Revan's people are genrally pretty good but Malak was just an unhinged sadist.
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 No.10727

>>10701
>so what if she wasn't an adult
I just said she was an adult, why are you defending kid fucking out of nowhere
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 No.10742

>>10727
good luck with your brain damage
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 No.10821

>>10742
>good luck with your brain damage
where's the argument


 No.10474[Reply]

New mechagamezilla/infinite review episode out lads
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 No.10559

I didn't know these guys, but I watched this video, and even though I laughed at most of the jokes shitting on the E3 and game companies, I don't like the fact that they're massive consoomers anyway.
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 No.10568

>>10559
How else do you distract yourself from the inevitable doom that awaits you? No ethical consumption, etc.
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 No.10579

"There will be a fifteen minute Call of Duty demonstration."
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 No.10705

https://www.patreon.com/posts/53321897
<Thank You

>I have wanted to write this post for a little while, but kept putting it off. I will try to keep it brief.


>The viewing figures for The Infinite Review have been steadily declining for a while now. Maybe it's the algorithm, maybe it's the rise of tiktok or vtubers, maybe I am simply not as entertaining anymore. Whatever the reason, it is discouraging. I know it's unwise to judge the worth of ones work on Internet Numbers, but the rate of decline is stark enough to make me worry about reaching a point where I question if it's worth making these videos at all. Don't get me wrong, I never saw the channel as something that would grow to dizzying heights, but I did hope to at least maintain the modest audience I had - and lately it feels as though I've been failing to do that.


>And this is why I want to you all how much the patreon support means to me. It's so easy to sound disingenuous when you're a youtuber saying things like this, but honestly: there simply would not be any videos or podcasts without you. This patreon remains an anomaly. It frankly should not have this much support when you look at how small my channel is. And while the diminishing views on the videos can be disheartening, the patreon reminds me that even if my audience is small, it's a dedicated one that truly enjoys what I am doing, and that means the world to me.


>Even though I'm a little embarrassed writing all this, I would feel much worse about not saying it. So there you go, it's off my chest for now. Thank you all again so very much. There are lots more Infinite Reviews planned and hope you'll enjoy and share them with others.


>Owen x


Our boy deserves better.
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 No.10716

>>10474
This year's E3 was pretty rubbish, but Mecha always finds enough stuff to make fun of each year.


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