>>12367>however for all the software that was already written for windowsmajority of that software is shit that nobody cares about
>Remaking all those old games is not realistic.it's not about all, it's about the best
as I've said, people re-implemented plenty of engines to have native linux support (fixing bugs and making QoL improvements in the process)
because of this wine shit we don't have native unreal engine 1 re-implementation, even tho the sources got leaked multiple times
>eventually porting to different operating systems will just be as simple as setting a compiler flag.and if the engine is closed then good luck making it run on a linux system 10 years from now on
try running any of the loki ported games on a modern system lol
>The real reason is they don't want to offer tech support for many OS's with updates, bugfixes and so on.How about using open source engine so that community can fix bugs themselves and update your piece of shit game long after your gaydev company has gone bankrupt?
Nah, better focus on wine support..
>Another big factor that made libre open source gaming stagnate was that game-making became less about software programming and more about making art assets.Nobody cares about assets. Assets can be pirated. It's all about what you can do with those assets, ie it's all about the engine.