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/tech/ - Technology

"Technology reveals the active relation of man to nature"
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 No.12452

https://farside.link/invidious/watch?v=NfhFBSraDSM

So apparently Apple gave in and let right to repair legislation go through, after fighting against it tooth and nail for at least a decade, after engineering lots of anti-repair "features" like proprietary screws, and digital spare-part incompatibility mechanisms for controllers, buttons and sensors.

Now many people think something is up, and that they might have hatched a new scheme.
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 No.12453

I don't think anything is up. I think they're jumping to the new AR paradigm and iPhones won't be important to them in the future.
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 No.12454

>>12453
What else do they possibly care about? Mac books?
Only dorks who work in offices use MacBooks.
I don't care what apple does cause I am not dumb enough to use that bullshit, anyway.
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 No.12455

>>12454
Their cash cow is going to be that headset. People laugh but computer scientists have been trying to make a 3D OS for years. And humans naturally remember spacial relationships more easily.
It's going to be yet another efficiency and productivity watershed just like the first Mac and iPhones were.
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 No.12456

>>12455
We already had this though didn't we? What makes it better than, say, an oxculus rift? Those things flopped to. I fail to see how this will be pertinent to anyone but the most soy apple piggie coomer.
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 No.12457

File: 1694705241730.png ( 58.96 KB , 416x558 , AR.png )

>>12453
>I think they're jumping to the new AR paradigm and iPhones won't be important to them in the future.
Yeah but AR is basically a smartphone strapped to your face
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 No.12458

File: 1694711031857.jpg ( 50.27 KB , 1120x839 , 1691908608293032.jpg )

>>12456
The oculus rift is not AR nor is it capable of it. What Apple's headset will do is superimpose images on top of your real vision and perfectly track it in 3d space.
A real life example is how they put graphics on football fields in live action video of games. creating the illusion that the graphic is really painted on the ground.
But this headset will go far beyond that. Imagine being able to complete complex tasks far beyond your skill set because you can have the headset walk you through it as though a master technician were present.
Imagine looking at a car engine and then having wrench appear on the bolt you need to loosen, turning in real time in front of you as if it were being demonstrated to you in real life, and then every step in the process illustrated to you in the same way.
And like I said, humans remember things spatially the best.
Imagine being able to store your computer files by placing virtual folders in your real life bookshelf.
I know it sounds silly but it's going to expand people's ability to recall information exponentially.
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 No.12459

>>12458
Apple's head-set might technically be capable to do all those things, but Apple will never let that thing become a sufficiently open platform for any of that cool stuff to happen.

>Imagine being able to store your computer files by placing virtual folders in your real life bookshelf.

Especially this bit, you'll have to jailbreak that thing and install some kind of gnu linux OS on it in order to experiment with cool user interface concepts. Apple will just implement a few hand-motion tracking gestures derivative of touchscreen gestures for a slightly modified ios-UI and call that revolootionary.
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 No.12460

>>12459
>Apple's head-set might technically be capable to do all those things, but Apple will never let that thing become a sufficiently open platform for any of that cool stuff to happen.
They already demonstrated this in their ads. None of this requires an open platform.
>Apple's head-set might technically be capable to do all those things, but Apple will never let that thing become a sufficiently open platform for any of that cool stuff to happen.
It's in their ads that this is what it will be able to do. You'll leave something virtually on your coffee table and it will remain there when you boot up the headset again.
They showed some watching television and the television remains fixed in the middle of the living room as a the person gets up.
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 No.12461

>>12459
>Especially this bit, you'll have to jailbreak that thing and install some kind of gnu linux OS on it in order to experiment with cool user interface concepts.
Why? The whole point of this headset and AR in general is to present information completely in 3d. You'll be able to walk around an object. Several doctors will be able to examine a 3d scan of your body at once.
We loose an incredible amount of information when you present it on screens, I'm telling you this will be a watershed. Tons of things will become obvious that were never before. Kind of line how scientists argued whether horses galloped with all four legs or two at a time. It seems so obvious now but before movie camera we could never prove it.
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 No.12463

Rossmann had a doomer-pill moment, he worries repair could be going away and "undo his legacy"
https://farside.link/invidious/watch?v=oMPxr7I90JM

His argument for this is that he thinks that machine-capital for producing tech-gadgets will get optimized to the point of being fully depreciated after a production-run is complete. He thinks that this would negate the economic viability for making spare parts of letting the production machine run a little longer because parts can be sold for profit as well. However most production machine-capital isn't product specific anymore, save for a few specialist components like plastic-molds. Most of the stuff in a production line gets re-used for other stuff once a product-batch has completed. There are costs involved in puzzling together a modular production line, and because of that the economic viability to getting extra profits off a line from spare-parts remains.

Repairing tech will not go away, because it costs less labor to repair than to build new. You have to consider more than just the last manufacturing step. The entire supply-line that precedes that last step does not have to spring into action if you repair, but it does if you build new instead. The age of just throwing shit out and buying new, even for tiny defects, was only viable because for a limited time there was near endless cheap labor in Asia.

Repairing also reduces waste-streams and resource consumption. The cost of those are going to go up, new resource extraction will get more expensive, considering that you either have to dig deeper or go into space, recycling also isn't free and it's probably going to get more expensive to throw shit out because dealing with trash gets harder too.

If you look at the technology design from the perspective of a physicist, a machine is a collection of matter with low internal entropy. If you use the machine the internal entropy increases. If you don't want the machine to fail, you have to somehow remove "chaos-energy". That can be done in the form of cooling. But one particularly effective way is to replace wear-parts, where the "chaos-energy" is concentrated into.

There are structural developments that favor repair too. The biggest hindrance for repair has always been managing parts logistics, but computer-data-bases and object-storage-automation have removed that hindrance, managing a gigantic catalogue of goods is now a marginal cost.

The tech-giants of today that are pushing for gadget-obsolescence are going to look like dinosaurs in a decade. It's so disheartening to see people like Rossmann waver when the new dawn of repair-ability is so close.

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