>>7965The thing I also love about Combat Mission is that they use a turn-based system where both sides (either you against another human player or against a computer) issue orders simultaneously, and there is a lot of fine control over orders, movements, where to fire, etc. then you hit "play" and the turns execute over 1 minute, but you can't change orders during that minute as it plays out in real time. Each "turn" is 1 minute. This gives it a kind of dynamism, where you don't know how it'll totally play out – at the same time, your little green army men have their own AI and will take cover if they're fired on, or will return fire on their own, or open fire on their own if they see a target in the open and you've given them permission to engage. That makes it feel more like you're a "commander" in a sense of a dynamic battle that you don't totally control.
Playing around with mods for Shock Force 2 as the Syrian Arab Army. Watch my guys trigger an IED and then the lead T-72 get blown away by an ATGM.