>>9951>Same shitty wanna be realistic art-style of BB-DS3-Sekishit that ends up looking worse than DS2>Same atrocious fur / hair textures that look bad for a PS3 game>Monster bosses that will undoubtedly end up being shitty "memorize muh superfast moveset perfectly" crap because this is what we consider fun now-a-daysWell, at least it will probably have armors and weapons which will put it a step above Sekishit, but I can bet my ass it will be another nu-soulslike that instead of being a tough but fair action adventure game will be an overdesigned music-rhythm matching / memorization game.
The people responsible for "muh prepare to die" meme need to be shot. DS1/2 weren't even fucking hard. You probably die way more times in a casual platformer like Ori than in those games. What made them special was that dying was punishing and you had a challenge of endurance most of the time. Nu-soulslikes are all about you mashing your head against a stupidly overtuned boss that is 3 seconds away from a bonfire (or worse, a enemyless corridor down from you that takes 30 seconds to traverse and is there only as a big fuck you), while the actual level exploration is quite minimal. No longer do you have the adventure of DS1/2, but are basically stuck in a loop of going through hellish bosses (or the stupid minibosses of Sekishit), and then rolling through a filler area (that over time is more and more linear in the nu-soulslikes) just to meet your next pain-in-the-ass boss.