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File: 1612468070894.png (22.51 KB, 150x150, IMG_2729.PNG)

 No.7521

>have an opinion on sonic
>get called a furry
like clockwork
>>

 No.7527

As you should. Sonic outside of the Archie comics is trash.
>>

 No.7528

>>7521
Furry
>>

 No.7534

the music do be having some real bangers tho
>>

 No.7536

>>7527
>>7534
furries, furries, furries
NONE of you are free from sin
>>

 No.7538

I can't play Sonic games, what's wrong with me? The controls just don't feel intuitive, I think I will need to search "how to play sonic" and I'll feel like a 5 year old
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 No.7539

>>7536
post best track
>>7538
If you look at it as a momentum based game, it gets more intuitive. aka don't hold left or right the entire time.
As you replay the levels, you learn the best ways to complete it faster and so on.
This is just how video games used to be
>>

 No.7542

>>7539
not him but
https://youtu.be/yOUUS6JIRQ0
had this shit stuck in my head all year
>>

 No.7544

>>7534
https://youtu.be/7OwFgS6DrYQ

Sonic Forces has some great tracks too
>>

 No.7551

>>7539
https://youtu.be/S5dJ7uUhd5E

there's a lot of good tracks, idk
>>

 No.7554

>>7539
>This is just how video games used to be
No it's how Sonic games used to be. Games like Super Mario Bros. let the player go fast without completely rote memorization by the virtue of their level design and physics.
>>

 No.7555

>>7539
>>7554
This is why the 3d Sonic games are better :^) You can see what's infront easier.
>>

 No.7557

>>7554
>No it's how Sonic games used to be.
Many many many games follow the same formula. Thank the arcades for making it popular. See ninja gaiden, contra, castlevania, etc.
>Games like Super Mario Bros. let the player go fast without completely rote memorization by the virtue of their level design and physics
oh yeah? well in mario, you can't even go backwards.
>>

 No.7559

File: 1612593695695-0.png (22.8 KB, 384x256, gallop.png)

File: 1612593695695-1.png (44.13 KB, 357x480, Castle of Shikigami III st….png)

>>7557
>Thank the arcades for making it popular.
Whoa don't try to bash arcade games now just because Sonic has a design flaw. Arcade design ranges a spectrum from rote memorization like Gallop: Armed Police Unit to very reactive stuff like Castle of Shikigami III, just as console games run that spectrum too. In fact when arcade games are made too unfair nobody wants to put money in the machines. That's why you rarely see foresight-type Euroshooter design in arcade shooters.
>>

 No.7563

>>7521
No but seriously though. The 2d games are missing the best part of Sonic, the cutscenes. Now if you wanna tell me that Sonic has a bad story then I'LL MAKE YOU EAT THOSE WORDS-
>>

 No.7564

>>7563
I agree with this only because the character design for Sonic is remarkably good
>inb4 furry
>>

 No.7566

File: 1612594519241.jpg (653.44 KB, 3508x2480, sons of mobius.jpg)

>>7564
That makes you a furry, but, that's okay, it's the 2020s, furries are practically mainstream now.

I'm really looking forward to Sons of Mobius. If it's anything like EaW then it'll be tight as fuck and it's primarily based on the Archie canon (which as we all know is the most coherent/best canon).
>>

 No.7567

File: 1612594634726.jpg (112.44 KB, 960x670, sons of mobius acorn.jpg)

>>

 No.7572

>>

 No.7587

>>7554
so a video game shouldn’t reward players for “memorizing physics” and level design?
>>

 No.7588

>>7587
Nothin wrong with that. Sanic just didn't know what it wanted to be.
>>

 No.7589

>>7588
that is exactly what yuji naka said he wanted it to be
>>

 No.7591

File: 1612938724975.webm (1.71 MB, 640x480, uhhh.webm)

>>7589
So utterly rote memorization if you want speed, tedious slowpoking if you haven't done the rote memorization, then?
>>

 No.7592

>>7591
Pretty sure there's a lot of games where you can beat a level in under a minute if you know /exactly/ what to do.
>>

 No.7593

>>7592
You missed the tedious slowpoking part. Sanic levels are full of hard stops in the speed if you haven't memorized exactly where the hazards are ahead of time.
>>

 No.7594


>always in the center of the screen

such a rookie mistake
>>

 No.7595

>>

 No.7612

>>7593
Eh, that's more of an issue with the Genesis' shitty screen resolution, frankly. It's not as bad in Mania.
>>

 No.7613

>>7593
Of course you are supposed to anticipate what comes next. Sonic is a racing game.
>>

 No.7621

>>7613
In most racing games you aren't racing blind.
>>

 No.7623

>>7621
What sort of pleb shit do you play, son?
>>

 No.7624

File: 1613069370372.jpg (75.35 KB, 640x439, Diddy Kong Racing.jpg)

>>7623
D-Diddy Kong Racing
>>

 No.7625

>>7624
That game is slow as fuck. Try to play something fast on the original Playstation with popups everywhere. (Also, the item system in DKR is screwed up because the option to go for ten rockets is too attractive IMHO.)
>>

 No.7628

>>7625
Always found homing missile to be more useful than 10 packs. While you're waiting to collect 3 red balloons in a row you're passing up too many other potentially more useful power-ups. Most of the level-3 power-ups are like this, in light of balloon variety on any given track. Most of the time only the level-3 boost is really worth waiting to collect.
>>

 No.7629

>>7521
and they're right
cry more caballo
>>

 No.7630

>>7625
>Try to play something fast on the original Playstation with popups everywhere
Not him but F-Zero X and GX don't have the problem that sonic has about hard stops and memorization and they're not slow games at all.
A functional minimap and a short presentation of the course before the race starts work wonders.

Overall I think >>7612 is right because the Sonic Advance games also have the same "problem".
>>

 No.7631

File: 1613082289936.jpg (137.38 KB, 640x960, sonic leap of faith.jpg)

>>7630
Game Gear is the most hilarious.
>>

 No.7633

>>7630
Clearly the dialectical solution to this is to create 'Sonic and All Stars F-Zero GX'

https://www.youtube.com/watch?v=e8SGkUebkQU
>>

 No.7636

File: 1613122270883.png (1.95 MB, 1495x734, bunnie rabbot confederate.png)

>>7521
the fans: why can't the classic archie characters come back into the IDW/game canon?
classic archie:
>>

 No.7640

>>7633
yo mean boost to win games
>>

 No.7945

File: 1614973547376.png (390.91 KB, 659x272, bunnie rabbot sherman.png)

>>7636
Oh boy I can't wait to play Bunnie Rabbot's 'Mobian Confederate States' civil war route!

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