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No.10634
The problem is the way it is now, since the design goal was to make the campaign really long at the cost of all else. Winning doesn't feel like much of a reward. This is why people get burned out after only 20% of the whole campaign. You can't make progress and you can't take risks, you have to play the safest way possible and wait for the game to be over.
unrelated, i checked in on beaglerush and he became a huge sjw which is kinda gay but whatever. thats the price of success.
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No.10666
>>10634>This is why people get burned out after only 20% of the whole campaign. You can't make progress and you can't take risks, you have to play the safest way possible and wait for the game to be over. So, XCOM
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No.10680
>>10666nah,it's litterally only like that for XCOM2 where it throws bullshit at your face when you progress or upgrade stats of weaker ennemies so they are still as hard as before or if you play on autistic difficulties that are clearly not tested by sound human beings. (or if you play apocalypse for some reason )